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Heroes of might and magic 3 review
Heroes of might and magic 3 review









heroes of might and magic 3 review
  1. #Heroes of might and magic 3 review install
  2. #Heroes of might and magic 3 review code
  3. #Heroes of might and magic 3 review free

P_stack1->takeDamage(p_stack2->attack( *p_stack1)) P_stack2->takeDamage(p_stack1->attack(*p_stack2)) UnitStack stack2("centaur captain",8,6,3,2,3,10,10,100,0) Ĭout getNumberOfUnits() getName() getNumberWins() getNumberOfUnits() getName() getNumberWins() getSpeed(), p_stack2->getSpeed() )) To-Do add functionality so user can choose creature,numberOfUnits Void CombatSim (unitStack *, unitStack *) Void ReportResults (unitStack *, unitStack *) īool oneFight (unitStack *, unitStack *) M_dmgMultiplier = max(dmgMultiplier, MIN_DMG_MULT) M_dmgMultiplier = min(dmgMultiplier, MAX_DMG_MULT) ĭouble dmgMultiplier = 1 - ((enemyDefenseSkill - this->getAttackSkill()) * DEFENSE_ADV_MULT ) If (this->getAttackSkill() >= enemyDefenseSkill)ĭouble dmgMultiplier = ((this->getAttackSkill() - enemyDefenseSkill) * ATTACK_ADV_MULT ) + 1 Void unitStack::setDmgMultiplier(int enemyDefenseSkill) This->setHealth(this->getMaxHealth() - (dmg % this->getMaxHealth())) //Start at max (since top stackUnit is removed). This->loseUnits( 1 + (dmg/this->getMaxHealth())) // Lose top stack unit, and then floor of dmg/MaxHealth more This->setHealth(this->getCurHealth() - dmg) ĭmg = dmg - this->getCurHealth() //One unit gone from stack, top unit is at max health is at MaxHealth (reflected in next two lines)

heroes of might and magic 3 review

Return damage = int(rawDamage * this->getDmgMultiplier()) RawDamage += (rand() % (this->getMaxDamage() - this->getMinDamage() + 1)) + this->getMinDamage() Long int unitStack::attack(unitStack Enemy) Int m_numberWins // Starts at zero, can be increased up to NUM_FIGHTSĭouble unitStack::getDmgMultiplier() const Int m_numberOfUnits //fluctuates during one fight, must be reset after each of the NUM_FIGHTS fights Int m_curHealth //fluctuates in combat, must be altered after damage/unit lost from stack Int maxDamage, int maxHealth, int curHealth, int numberOfUnits, int numberWins/*=0*/, double dmgMultiplier/*=0*/) UnitStack( string name, int speed, int attackSkill, int defenseSkill, int minDamage, #include Ĭonst double ATTACK_ADV_MULT = 0.05 //View Ecoris's 2nd commentĬonst double DEFENSE_ADV_MULT = 0.0025 //

heroes of might and magic 3 review

(although ignore the "If the Attack skill is lower, then damage is reduced by 2% per point of difference" bit because i believe the correct number is 2.5%). I am especially interested in comments on how i could improve the object oriented design and implement the Standard Library (or another library) better.įor those unfamiliar with the game, a quick example is given here.

#Heroes of might and magic 3 review code

(I know procedural code be better suited for this problem, but I am comfortable with this material.)Īny and All critiques are appreciated (Speed Optimization, style, readability, maintainability, etc.). I am decent at procedural, C-style code and I am trying to get better at Object Oriented Programming.

#Heroes of might and magic 3 review install

You will need to install the Ubisoft Connect for PC application in order to run this content.I have written this basic Heroes of Might and Magic 3 Battle Simulator.

  • Unique and unlimited replayability with the Random Scenario Generator.
  • Turn-based gameplay allows everyone to play at their own speed.
  • Over 200 different maps and scenarios to explore and conquer.
  • Four brave Heroes must find the fabled Angelic Alliance sword to defeat the unstoppable forces of the undead, over the course of the seven exhilarating campaigns. Sandro, a power-hungry lich, seeks two powerful combination artifacts that will allow him to rule all of Antagarich. or the world's destruction? Heroes III: The Shadow of Death™ As Catherine contemplates her next move, she wonders - do these omens foretell of Erathia's victory. However, her generals report the appearance of the fiery Phoenix and mysterious elemental Confluxes. In the demon kingdom of Eeofol, Lucifer Kreegan has a vision to set the world on fire by constructing "Armageddon's Blade." Seeking to dethrone this insane king, Catherine invades.

    #Heroes of might and magic 3 review free

    In the service of Erathia, beset by enemies external and internal, you command the land's greatest heroes and fiercest creatures in Queen Catherine's war to restore her homeland, discover her father's killer, and free him from the prison of his undead body. His progress is halted when his daughter Catherine, Queen of Enroth, returns to the shores of her homeland.

    heroes of might and magic 3 review

    Murdered by traitors and resurrected by Necromancers as an undead lich, Erathia's deceased king commands its neighboring enemies to seize his former kingdom. The pack includes the original "Heroes of Might and Magic III", and its two expansions: “Armageddon's Blade” and “The Shadow of Death”.











    Heroes of might and magic 3 review