- #Heroes of might and magic 3 review install
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P_stack1->takeDamage(p_stack2->attack( *p_stack1)) P_stack2->takeDamage(p_stack1->attack(*p_stack2)) UnitStack stack2("centaur captain",8,6,3,2,3,10,10,100,0) Ĭout getNumberOfUnits() getName() getNumberWins() getNumberOfUnits() getName() getNumberWins() getSpeed(), p_stack2->getSpeed() )) To-Do add functionality so user can choose creature,numberOfUnits Void CombatSim (unitStack *, unitStack *) Void ReportResults (unitStack *, unitStack *) īool oneFight (unitStack *, unitStack *) M_dmgMultiplier = max(dmgMultiplier, MIN_DMG_MULT) M_dmgMultiplier = min(dmgMultiplier, MAX_DMG_MULT) ĭouble dmgMultiplier = 1 - ((enemyDefenseSkill - this->getAttackSkill()) * DEFENSE_ADV_MULT ) If (this->getAttackSkill() >= enemyDefenseSkill)ĭouble dmgMultiplier = ((this->getAttackSkill() - enemyDefenseSkill) * ATTACK_ADV_MULT ) + 1 Void unitStack::setDmgMultiplier(int enemyDefenseSkill) This->setHealth(this->getMaxHealth() - (dmg % this->getMaxHealth())) //Start at max (since top stackUnit is removed). This->loseUnits( 1 + (dmg/this->getMaxHealth())) // Lose top stack unit, and then floor of dmg/MaxHealth more This->setHealth(this->getCurHealth() - dmg) ĭmg = dmg - this->getCurHealth() //One unit gone from stack, top unit is at max health is at MaxHealth (reflected in next two lines)
Return damage = int(rawDamage * this->getDmgMultiplier()) RawDamage += (rand() % (this->getMaxDamage() - this->getMinDamage() + 1)) + this->getMinDamage() Long int unitStack::attack(unitStack Enemy) Int m_numberWins // Starts at zero, can be increased up to NUM_FIGHTSĭouble unitStack::getDmgMultiplier() const Int m_numberOfUnits //fluctuates during one fight, must be reset after each of the NUM_FIGHTS fights Int m_curHealth //fluctuates in combat, must be altered after damage/unit lost from stack Int maxDamage, int maxHealth, int curHealth, int numberOfUnits, int numberWins/*=0*/, double dmgMultiplier/*=0*/) UnitStack( string name, int speed, int attackSkill, int defenseSkill, int minDamage, #include Ĭonst double ATTACK_ADV_MULT = 0.05 //View Ecoris's 2nd commentĬonst double DEFENSE_ADV_MULT = 0.0025 //
(although ignore the "If the Attack skill is lower, then damage is reduced by 2% per point of difference" bit because i believe the correct number is 2.5%). I am especially interested in comments on how i could improve the object oriented design and implement the Standard Library (or another library) better.įor those unfamiliar with the game, a quick example is given here.
#Heroes of might and magic 3 review code
(I know procedural code be better suited for this problem, but I am comfortable with this material.)Īny and All critiques are appreciated (Speed Optimization, style, readability, maintainability, etc.). I am decent at procedural, C-style code and I am trying to get better at Object Oriented Programming.
#Heroes of might and magic 3 review install
You will need to install the Ubisoft Connect for PC application in order to run this content.I have written this basic Heroes of Might and Magic 3 Battle Simulator.
#Heroes of might and magic 3 review free
In the service of Erathia, beset by enemies external and internal, you command the land's greatest heroes and fiercest creatures in Queen Catherine's war to restore her homeland, discover her father's killer, and free him from the prison of his undead body. His progress is halted when his daughter Catherine, Queen of Enroth, returns to the shores of her homeland.
Murdered by traitors and resurrected by Necromancers as an undead lich, Erathia's deceased king commands its neighboring enemies to seize his former kingdom. The pack includes the original "Heroes of Might and Magic III", and its two expansions: “Armageddon's Blade” and “The Shadow of Death”.